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12 principles of animation

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12 principles of animation

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    • 12 principles of animation
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    This website has been created to help those who are interested in learning about animation; from the most experienced to beginners the hope is to be able to welcome them all. The website itself tackles the 12 principles of animation including 3 extra subjects to assist with understanding. As a beginner try to tackle one at a time utilizing whatever medium you feel comfortable with, your goal will likely be to understanding. As a more experience animator, try to go back to basics and experiment and get out of your comfort zone and expand your understanding.

    Recent Posts

    • 2D vs 3D
    • Golden Poses:
    • Keyframes
    • Solid Drawing Animation
    • Timing and Motion

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    Archives

    • April 2025
    April 17, 20253 Extras

    2D vs 3D

    2D animation uses hand-drawed images, either being on a digital software or on paper, creating the width and height by themselves. 2D animation takes longer, as you have to draw each page and frame for the animation sequences. In comparison…

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    April 17, 20253 Extras

    Golden Poses:

    Golden Poses, also known as Key poses, are defined as simple keys within the storyboards, poses that are important to the character’s action that happens within the frames in between each page of a storyboard. These specific poses are mainly…

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    April 17, 20253 Extras

    Keyframes

    Keyframes are used to create actions in an animation sequence. Keyframes are the main idea for animation in animation softwares, 2D and 3D. Keyframes are used to define the starting and ending points of the sequences. Keyframes are used to…

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    April 17, 202512 principles of animation

    Solid Drawing Animation

    Solid Drawing is a process that adds depth, height, and weight to make the 2D drawing more realistic, which overall makes the drawing have 3D effects within a 2D drawing. With the usage of balance, depth, and volume, it adds…

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    April 17, 202512 principles of animation

    Timing and Motion

    Timing and Motion is defined as how long it takes for an action to take in place from the beginning to the end. We use the law of physics to add more movements, interest, and realism to the animations. There…

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    April 17, 202512 principles of animation

    Secondary action

    Secondary action is an action that supports the main action. Let’s say someone is sadly, the main action that they are walking but the secondary action would likely be the individual slouching with their arms drooping to the side. To…

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    April 17, 202512 principles of animation

    Anticipation

    Anticipation is, in short, the wind-up action before a larger action. As a basic example, in order to jump one must squat down first then shoot up. This idea is supported by the arc principle of animation. Let’s say you’re…

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    April 17, 202512 principles of animation

    Arcs

    Arcs are the natural, curved trajectories that most objects and people follow during movement, and they are essential for rendering a realistic and aesthetically appealing animation. In real life, motion rarely follows a perfectly straight line, whether it’s the arc…

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    April 17, 202512 principles of animation

    Appeal

    Appeal has more to do with the character designs in animation. It is the basic idea of designing characters that are distinct from each other and attract your attention.  Appeal is easier to understand if you have an understanding of…

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    April 17, 202512 principles of animation

    Slow In & Slow Out

    Slow In and Slow Out is a principle of animation that brings realism and believability to movement. It describes how most motion in real life doesn’t begin or end suddenly.Instead, characters and objects start to speed up at the beginning…

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