Golden Poses:
Golden Poses, also known as Key poses, are defined as simple keys within the storyboards, poses that are important to the character’s action that happens within the frames in between each page of a storyboard. These specific poses are mainly…
Solid Drawing Animation
Solid Drawing is a process that adds depth, height, and weight to make the 2D drawing more realistic, which overall makes the drawing have 3D effects within a 2D drawing. With the usage of balance, depth, and volume, it adds…
Timing and Motion
Timing and Motion is defined as how long it takes for an action to take in place from the beginning to the end. We use the law of physics to add more movements, interest, and realism to the animations. There…
Secondary action
Secondary action is an action that supports the main action. Let’s say someone is sadly, the main action that they are walking but the secondary action would likely be the individual slouching with their arms drooping to the side. To…
Anticipation
Anticipation is, in short, the wind-up action before a larger action. As a basic example, in order to jump one must squat down first then shoot up. This idea is supported by the arc principle of animation. Let’s say you’re…
Arcs
Arcs are the natural, curved trajectories that most objects and people follow during movement, and they are essential for rendering a realistic and aesthetically appealing animation. In real life, motion rarely follows a perfectly straight line, whether it’s the arc…
Appeal
Appeal has more to do with the character designs in animation. It is the basic idea of designing characters that are distinct from each other and attract your attention. Appeal is easier to understand if you have an understanding of…
Slow In & Slow Out
Slow In and Slow Out is a principle of animation that brings realism and believability to movement. It describes how most motion in real life doesn’t begin or end suddenly.Instead, characters and objects start to speed up at the beginning…