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12 principles of animation

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12 principles of animation

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This website has been created to help those who are interested in learning about animation; from the most experienced to beginners the hope is to be able to welcome them all. The website itself tackles the 12 principles of animation including 3 extra subjects to assist with understanding. As a beginner try to tackle one at a time utilizing whatever medium you feel comfortable with, your goal will likely be to understanding. As a more experience animator, try to go back to basics and experiment and get out of your comfort zone and expand your understanding.

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  • April 2025
April 17, 202512 principles of animation

Anticipation

Anticipation is, in short, the wind-up action before a larger action. As a basic example, in order to jump one must squat down first then shoot up. This idea is supported by the arc principle of animation. Let’s say you’re throwing a punch, to be able to put your weight behind it, you need to pull back and then lean into it, ultimately creating an arc. It is then further supported with the idea of secondary actions where a person’s body rotate slowly in the opposite direction. Basic path is anticipation>arcs>secondary action>follow through.  

https://learn.toonboom.com/modules/animation-principles/topic/anticipation-principle

https://pixune.com/blog/anticipation/

Arcs

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