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12 principles of animation

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12 principles of animation

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This website has been created to help those who are interested in learning about animation; from the most experienced to beginners the hope is to be able to welcome them all. The website itself tackles the 12 principles of animation including 3 extra subjects to assist with understanding. As a beginner try to tackle one at a time utilizing whatever medium you feel comfortable with, your goal will likely be to understanding. As a more experience animator, try to go back to basics and experiment and get out of your comfort zone and expand your understanding.

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  • April 2025
April 17, 202512 principles of animation

Solid Drawing Animation

Solid Drawing is a process that adds depth, height, and weight to make the 2D drawing more realistic, which overall makes the drawing have 3D effects within a 2D drawing. With the usage of balance, depth, and volume, it adds…

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April 17, 202512 principles of animation

Timing and Motion

Timing and Motion is defined as how long it takes for an action to take in place from the beginning to the end. We use the law of physics to add more movements, interest, and realism to the animations. There…

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April 17, 202512 principles of animation

Secondary action

Secondary action is an action that supports the main action. Let’s say someone is sadly, the main action that they are walking but the secondary action would likely be the individual slouching with their arms drooping to the side. To…

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April 17, 202512 principles of animation

Anticipation

Anticipation is, in short, the wind-up action before a larger action. As a basic example, in order to jump one must squat down first then shoot up. This idea is supported by the arc principle of animation. Let’s say you’re…

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April 17, 202512 principles of animation

Arcs

Arcs are the natural, curved trajectories that most objects and people follow during movement, and they are essential for rendering a realistic and aesthetically appealing animation. In real life, motion rarely follows a perfectly straight line, whether it’s the arc…

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April 17, 202512 principles of animation

Appeal

Appeal has more to do with the character designs in animation. It is the basic idea of designing characters that are distinct from each other and attract your attention.  Appeal is easier to understand if you have an understanding of…

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April 17, 202512 principles of animation

Slow In & Slow Out

Slow In and Slow Out is a principle of animation that brings realism and believability to movement. It describes how most motion in real life doesn’t begin or end suddenly.Instead, characters and objects start to speed up at the beginning…

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April 17, 202512 principles of animation

Straight ahead and pose to pose action

Straight Ahead Action and Pose to Pose are two essential methods in the 12 Principles of Animation, each providing unique benefits. People often believe Straight Ahead Action and Pose to Pose are the same thing, but they really are not. …

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April 17, 202512 principles of animation

Staging

Obviously, from the title we can know that this aspect of animation is all about setting the scene.This principle is able to let the viewer get a deeper understanding of the characters and plot. Staging connects the scene’s emotion, acting,…

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April 17, 202512 principles of animation

Squash And Stretch

Squash and stretch is a key animation principle that allows dramatization and deformation of an object to create the feeling of flexibility, mass and life in animation. This specific aspect of animation can let an object grow wider, or shrink…

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