Solid Drawing Animation
Solid Drawing is a process that adds depth, height, and weight to make the 2D drawing more realistic, which overall makes the drawing have 3D effects within a 2D drawing. With the usage of balance, depth, and volume, it adds…
Solid Drawing is a process that adds depth, height, and weight to make the 2D drawing more realistic, which overall makes the drawing have 3D effects within a 2D drawing. With the usage of balance, depth, and volume, it adds…
Timing and Motion is defined as how long it takes for an action to take in place from the beginning to the end. We use the law of physics to add more movements, interest, and realism to the animations. There…
Secondary action is an action that supports the main action. Let’s say someone is sadly, the main action that they are walking but the secondary action would likely be the individual slouching with their arms drooping to the side. To…
Anticipation is, in short, the wind-up action before a larger action. As a basic example, in order to jump one must squat down first then shoot up. This idea is supported by the arc principle of animation. Let’s say you’re…
Arcs are the natural, curved trajectories that most objects and people follow during movement, and they are essential for rendering a realistic and aesthetically appealing animation. In real life, motion rarely follows a perfectly straight line, whether it’s the arc…
Appeal has more to do with the character designs in animation. It is the basic idea of designing characters that are distinct from each other and attract your attention. Appeal is easier to understand if you have an understanding of…
Slow In and Slow Out is a principle of animation that brings realism and believability to movement. It describes how most motion in real life doesn’t begin or end suddenly.Instead, characters and objects start to speed up at the beginning…
Straight Ahead Action and Pose to Pose are two essential methods in the 12 Principles of Animation, each providing unique benefits. People often believe Straight Ahead Action and Pose to Pose are the same thing, but they really are not. …
Obviously, from the title we can know that this aspect of animation is all about setting the scene.This principle is able to let the viewer get a deeper understanding of the characters and plot. Staging connects the scene’s emotion, acting,…
Squash and stretch is a key animation principle that allows dramatization and deformation of an object to create the feeling of flexibility, mass and life in animation. This specific aspect of animation can let an object grow wider, or shrink…