Skip to content

12 principles of animation

  • Home
  • 12 Principles
  • Sample Page
  • 3 aspects of animating
Contact Us
  • Home
  • 12 Principles
  • Sample Page
  • 3 aspects of animating

12 principles of animation

  • Home
  • 3 Extras
  • Keyframes

Categories

  • 12 principles of animation
  • 3 Extras

welcome

 

This website has been created to help those who are interested in learning about animation; from the most experienced to beginners the hope is to be able to welcome them all. The website itself tackles the 12 principles of animation including 3 extra subjects to assist with understanding. As a beginner try to tackle one at a time utilizing whatever medium you feel comfortable with, your goal will likely be to understanding. As a more experience animator, try to go back to basics and experiment and get out of your comfort zone and expand your understanding.

Recent Posts

  • 2D vs 3D
  • Golden Poses:
  • Keyframes
  • Solid Drawing Animation
  • Timing and Motion

Recent Comments

No comments to show.

Archives

  • April 2025
April 17, 20253 Extras

Keyframes

Keyframes are used to create actions in an animation sequence. Keyframes are the main idea for animation in animation softwares, 2D and 3D. Keyframes are used to define the starting and ending points of the sequences. Keyframes are used to smoothen the transitions of animations, from breaking down into individual frames. 

Depending if it is 2D, where you have to make each keyframe and draw each frame, whereas in 3D, digital softwares can fill inside the starting and ending point of the keyframes. Main characteristics of using keyframes are, the importance of the individual frame from the shots, the keyframes that exist in animated and/or in live action scenes, and lastly the start, stop and end points for transitions.

Solid Drawing Animation

Previous post

Golden Poses:

Next post

Leave a Reply Cancel Reply

Your email address will not be published. Required fields are marked *

© 2024 - 2025 | Alrights reserved