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12 principles of animation

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12 principles of animation

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This website has been created to help those who are interested in learning about animation; from the most experienced to beginners the hope is to be able to welcome them all. The website itself tackles the 12 principles of animation including 3 extra subjects to assist with understanding. As a beginner try to tackle one at a time utilizing whatever medium you feel comfortable with, your goal will likely be to understanding. As a more experience animator, try to go back to basics and experiment and get out of your comfort zone and expand your understanding.

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  • April 2025
April 17, 202512 principles of animation

Slow In & Slow Out

Slow In and Slow Out is a principle of animation that brings realism and believability to movement. It describes how most motion in real life doesn’t begin or end suddenly.Instead, characters and objects start to speed up at the beginning of an action, and decelerate toward its conclusion. For instance, when a person tosses a ball or operates a vehicle, they don’t immediately attain maximum speed or abruptly stop; there’s a gradual acceleration and deceleration. In animation, this principle is made by positioning additional frames at the beginning and end of a motion, while reducing the number of frames in the center, where the speed is greatest.

Utilizing Slow In and Slow Out gives animation a natural quality, and it makes it feel less robotic. It improves the weight, timing, and rhythm of a character’s movements and directs the viewer’s focus to important poses. Without this principle, a character’s motion could seem unrealistic. For example, an arm might “snap” into position rather than smoothly moving there.

Straight ahead and pose to pose action

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